# Forest Marauder *Large* *Giant* *Chaotic Evil* - **Armor Class:** 15 (natural armor) - **Hit Points:** 114 (12d10 + 48) - **Speed:** walk 20 ft. - **Challenge Rating:** 4 (1,100 XP) - **Source:** Tome of Beasts 2023, page 191 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 21 (+5) | 10 (+0) | 18 (+4) | 6 (-2) | 10 (+0) | 7 (-2) | - **Saving Throws**: Con +6 - **Skills:** Stealth +4 - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** False - **Condition Immunities:** False - **Senses:** darkvision 120 ft., passive Perception 10 - **Languages:** Giant, Orc, Sylvan ### Special Abilities - **Forest Camouflage:** The giant has advantage on Dexterity (Stealth) checks made to hide in forested terrain. - **Sunlight Sensitivity:** While in sunlight, the forest marauder has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. ### Actions - **Multiattack:** The forest marauder makes two Boar Spear attacks. If both attacks hit one creature, the target must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away from the marauder. The marauder can choose not to push a creature. - **Boar Spear:** Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage. - **Rock:** Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. ### Bonus Actions - **Forest Ambusher:** While in a forest, the forest marauder can take the Hide action.