37 lines
2.2 KiB
Markdown
37 lines
2.2 KiB
Markdown
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# Duskthorn Dryad
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*Medium* *Fey* *Chaotic Neutral*
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- **Armor Class:** 17 (natural armor)
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- **Hit Points:** 77 (14d8 + 14)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** Tome of Beasts 2023, page 150
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 10 (+0) | 20 (+5) | 13 (+1) | 14 (+2) | 15 (+2) | 24 (+7) |
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- **Saving Throws**: Con +3, Wis +4
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- **Skills:** Animal Handling +4, Deception +9, Nature +6, Perception +4, Persuasion +9, Stealth +7
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** False
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- **Damage Resistances:** False
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- **Condition Immunities:** False
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- **Senses:** darkvision 60 ft., passive Perception 14
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- **Languages:** Common, Elvish, Sylvan, Umbral
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### Special Abilities
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- **Magic Resistance:** The dryad has advantage on saving throws against spells and other magical effects.
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- **Speak with Beasts and Plants:** The dryad can communicate with beasts and plants as if they shared a language.
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- **Tree Stride:** Once on her turn, the dryad can use 10 feet of her movement to step magically into one dead tree within her reach and emerge from a second dead tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.
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### Actions
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- **Multiattack:** The duskthorn dryad makes two Thorned Slam or Thorn attacks.
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- **Thorned Slam:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
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- **Thorn:** Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 10 (2d4 + 5) piercing damage.
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- **Children of the Forest (1/Day):** The dryad magically calls 1d4 boars, constrictor snakes, or wolves, or it calls 1 child of the briar. The called creatures arrive in 1d4 rounds, acting as allies of the dryad and obeying her spoken commands. The creatures remain for 1 hour, until the dryad dies, or until the dryad dismisses them as a bonus action.
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- **Spellcasting:** The dryad casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):<br>At will: druidcraft<br>3/day each: charm person, entangle, invisibility<br>1/day each: barkskin, spike growth, suggestion
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