# Duskthorn Dryad
*Medium* *Fey* *Chaotic Neutral*
- **Armor Class:** 17 (natural armor)
- **Hit Points:** 77 (14d8 + 14)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** Tome of Beasts 2023, page 150
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 10 (+0) | 20 (+5) | 13 (+1) | 14 (+2) | 15 (+2) | 24 (+7) |
- **Saving Throws**: Con +3, Wis +4
- **Skills:** Animal Handling +4, Deception +9, Nature +6, Perception +4, Persuasion +9, Stealth +7
- **Damage Vulnerabilities:** False
- **Damage Immunities:** False
- **Damage Resistances:** False
- **Condition Immunities:** False
- **Senses:** darkvision 60 ft., passive Perception 14
- **Languages:** Common, Elvish, Sylvan, Umbral
### Special Abilities
- **Magic Resistance:** The dryad has advantage on saving throws against spells and other magical effects.
- **Speak with Beasts and Plants:** The dryad can communicate with beasts and plants as if they shared a language.
- **Tree Stride:** Once on her turn, the dryad can use 10 feet of her movement to step magically into one dead tree within her reach and emerge from a second dead tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.
### Actions
- **Multiattack:** The duskthorn dryad makes two Thorned Slam or Thorn attacks.
- **Thorned Slam:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
- **Thorn:** Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 10 (2d4 + 5) piercing damage.
- **Children of the Forest (1/Day):** The dryad magically calls 1d4 boars, constrictor snakes, or wolves, or it calls 1 child of the briar. The called creatures arrive in 1d4 rounds, acting as allies of the dryad and obeying her spoken commands. The creatures remain for 1 hour, until the dryad dies, or until the dryad dismisses them as a bonus action.
- **Spellcasting:** The dryad casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
At will: druidcraft
3/day each: charm person, entangle, invisibility
1/day each: barkskin, spike growth, suggestion