36 lines
1.9 KiB
Markdown
36 lines
1.9 KiB
Markdown
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# Tricenatorus
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*Huge* *Monstrosity* *unaligned*
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- **Armor Class:** 15 (natural armor)
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- **Hit Points:** 184 (16d12+80)
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- **Speed:** walk 50 ft.
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- **Challenge Rating:** 13 (10,000 XP)
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- **Source:** Tome of Beasts 2, page 109
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 26 (+8) | 10 (+0) | 20 (+5) | 2 (-4) | 12 (+1) | 8 (-1) |
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- **Saving Throws**: Con +9, Wis +5
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- **Skills:** perception +5
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- **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks
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- **Senses:** passive Perception 15
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- **Languages:** —
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### Special Abilities
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- **Blood Frenzy:** The tricenatorus has advantage on melee attack rolls against any creature that doesn't have all its hp.
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- **Relentless (Recharges after a Short or Long Rest):** If the tricenatorus takes 40 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.
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- **Siege Monster:** The tricenatorus deals double damage to objects and structures.
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- **Tail Spike Regrowth:** The tricenatorus has twenty-four tail spikes. Used spikes regrow when the tricenatorus finishes a long rest.
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### Actions
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- **Multiattack:** The tricenatorus makes two attacks: one with its bite and one with its gore, or two with its tail spikes. It can't use its gore against a creature restrained by its bite.
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- **Bite:** Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 34 (4d12 + 8) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the tricenatorus can't bite another target.
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- **Gore:** Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) piercing damage and the target must succeed on a DC 18 Strength saving throw or be knocked prone.
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- **Tail Spike:** Ranged Weapon Attack: +12 to hit, range 150/300 ft., one target. Hit: 26 (4d8 + 8) piercing damage.
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