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5ead/monsters/md/tome_of_beasts_2/tricenatorus.md
2025-06-07 07:58:30 -05:00

1.9 KiB

Tricenatorus

Huge Monstrosity unaligned

  • Armor Class: 15 (natural armor)
  • Hit Points: 184 (16d12+80)
  • Speed: walk 50 ft.
  • Challenge Rating: 13 (10,000 XP)
  • Source: Tome of Beasts 2, page 109
STR DEX CON INT WIS CHA
26 (+8) 10 (+0) 20 (+5) 2 (-4) 12 (+1) 8 (-1)
  • Saving Throws: Con +9, Wis +5
  • Skills: perception +5
  • Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
  • Senses: passive Perception 15
  • Languages:

Special Abilities

  • Blood Frenzy: The tricenatorus has advantage on melee attack rolls against any creature that doesn't have all its hp.
  • Relentless (Recharges after a Short or Long Rest): If the tricenatorus takes 40 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.
  • Siege Monster: The tricenatorus deals double damage to objects and structures.
  • Tail Spike Regrowth: The tricenatorus has twenty-four tail spikes. Used spikes regrow when the tricenatorus finishes a long rest.

Actions

  • Multiattack: The tricenatorus makes two attacks: one with its bite and one with its gore, or two with its tail spikes. It can't use its gore against a creature restrained by its bite.
  • Bite: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 34 (4d12 + 8) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the tricenatorus can't bite another target.
  • Gore: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) piercing damage and the target must succeed on a DC 18 Strength saving throw or be knocked prone.
  • Tail Spike: Ranged Weapon Attack: +12 to hit, range 150/300 ft., one target. Hit: 26 (4d8 + 8) piercing damage.