# Tricenatorus *Huge* *Monstrosity* *unaligned* - **Armor Class:** 15 (natural armor) - **Hit Points:** 184 (16d12+80) - **Speed:** walk 50 ft. - **Challenge Rating:** 13 (10,000 XP) - **Source:** Tome of Beasts 2, page 109 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 26 (+8) | 10 (+0) | 20 (+5) | 2 (-4) | 12 (+1) | 8 (-1) | - **Saving Throws**: Con +9, Wis +5 - **Skills:** perception +5 - **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks - **Senses:** passive Perception 15 - **Languages:** — ### Special Abilities - **Blood Frenzy:** The tricenatorus has advantage on melee attack rolls against any creature that doesn't have all its hp. - **Relentless (Recharges after a Short or Long Rest):** If the tricenatorus takes 40 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead. - **Siege Monster:** The tricenatorus deals double damage to objects and structures. - **Tail Spike Regrowth:** The tricenatorus has twenty-four tail spikes. Used spikes regrow when the tricenatorus finishes a long rest. ### Actions - **Multiattack:** The tricenatorus makes two attacks: one with its bite and one with its gore, or two with its tail spikes. It can't use its gore against a creature restrained by its bite. - **Bite:** Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 34 (4d12 + 8) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the tricenatorus can't bite another target. - **Gore:** Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) piercing damage and the target must succeed on a DC 18 Strength saving throw or be knocked prone. - **Tail Spike:** Ranged Weapon Attack: +12 to hit, range 150/300 ft., one target. Hit: 26 (4d8 + 8) piercing damage.