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2025-06-07 07:58:30 -05:00
# Servant of the Unsated God
*Medium* *Undead* *neutral evil*
- **Armor Class:** 17 (breastplate, shield)
- **Hit Points:** 82 (11d8+33)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 4 (1,100 XP)
- **Source:** Tome of Beasts 2, page 321
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 17 (+3) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) |
- **Skills:** deception +3, history +2, religion +2, stealth +3
- **Damage Immunities:** poison
- **Damage Resistances:** necrotic
- **Condition Immunities:** charmed, exhaustion, poisoned
- **Senses:** darkvision 60 ft., passive Perception 13
- **Languages:** Common, Darakhul
### Special Abilities
- **Inescapable Hunger:** Necrotic damage dealt by the servant of the Unsated God ignores resistance to necrotic damage.
- **Master of Disguise:** A servant in a prepared disguise has advantage on Charisma (Deception) checks made to pass as a living creature. While using this ability, it loses its stench.
- **Stench:** Any creature that starts its turn within 5 feet of the servant must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the servant's Stench for the next 24 hours. A servant using this ability can't also benefit from Master of Disguise.
- **Sunlight Sensitivity:** While in sunlight, the servant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- **Turning Defiance:** The servant and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
- **Spellcasting:** The servant of the Unsated God is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, thaumaturgy
1st level (4 slots): bane, command, inflict wounds, protection from evil and good
2nd level (3 slots): blindness/deafness, hold person, spiritual weapon
### Actions
- **Multiattack:** The servant of the Unsated God makes two attacks: one with its bite and one with its mace of the devourer.
- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and, if the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or contract darakhul fever.
- **Mace of the Devourer:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) necrotic damage. The mace is magical and infused with the Unsated God's power while in the servant's hands.
- **Light Crossbow:** Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
- **Hungering Strike (Recharge 5-6):** A shadowy jaw superimposes over the servant of the Unsated God's mouth and reaches out to a creature within 30 feet of it. The target must make a DC 13 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.