# Servant of the Unsated God *Medium* *Undead* *neutral evil* - **Armor Class:** 17 (breastplate, shield) - **Hit Points:** 82 (11d8+33) - **Speed:** walk 30 ft. - **Challenge Rating:** 4 (1,100 XP) - **Source:** Tome of Beasts 2, page 321 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 17 (+3) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | - **Skills:** deception +3, history +2, religion +2, stealth +3 - **Damage Immunities:** poison - **Damage Resistances:** necrotic - **Condition Immunities:** charmed, exhaustion, poisoned - **Senses:** darkvision 60 ft., passive Perception 13 - **Languages:** Common, Darakhul ### Special Abilities - **Inescapable Hunger:** Necrotic damage dealt by the servant of the Unsated God ignores resistance to necrotic damage. - **Master of Disguise:** A servant in a prepared disguise has advantage on Charisma (Deception) checks made to pass as a living creature. While using this ability, it loses its stench. - **Stench:** Any creature that starts its turn within 5 feet of the servant must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the servant's Stench for the next 24 hours. A servant using this ability can't also benefit from Master of Disguise. - **Sunlight Sensitivity:** While in sunlight, the servant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. - **Turning Defiance:** The servant and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead. - **Spellcasting:** The servant of the Unsated God is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following cleric spells prepared: Cantrips (at will): guidance, mending, resistance, thaumaturgy 1st level (4 slots): bane, command, inflict wounds, protection from evil and good 2nd level (3 slots): blindness/deafness, hold person, spiritual weapon ### Actions - **Multiattack:** The servant of the Unsated God makes two attacks: one with its bite and one with its mace of the devourer. - **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and, if the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or contract darakhul fever. - **Mace of the Devourer:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) necrotic damage. The mace is magical and infused with the Unsated God's power while in the servant's hands. - **Light Crossbow:** Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage. - **Hungering Strike (Recharge 5-6):** A shadowy jaw superimposes over the servant of the Unsated God's mouth and reaches out to a creature within 30 feet of it. The target must make a DC 13 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.