36 lines
1.6 KiB
Markdown
36 lines
1.6 KiB
Markdown
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# Cave Drake
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*Large* *Dragon* *neutral*
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- **Armor Class:** 13 (natural armor)
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- **Hit Points:** 95 (10d10+40)
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- **Speed:** climb 30 ft. walk 30 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** Tome of Beasts 2, page 55
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 17 (+3) | 14 (+2) | 18 (+4) | 6 (-2) | 13 (+1) | 11 (+0) |
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- **Skills:** perception +3, stealth +4, survival +3
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- **Damage Immunities:** poison
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- **Condition Immunities:** poisoned
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- **Senses:** darkvision 90 ft., passive Perception 13
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- **Languages:** Draconic
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### Special Abilities
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- **Ambusher:** In the first round of combat, the cave drake has advantage on attack rolls against any creature it has surprised.
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- **Keen Smell:** The cave drake has advantage on Wisdom (Perception) checks that rely on smell.
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- **Spider Climb:** The cave drake can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
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- **Stone Camouflage:** The cave drake has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
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### Actions
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- **Multiattack:** The cave drake makes three attacks: one with its bite and two with its claws.
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- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
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- **Claw:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
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- **Blinding Spit (Recharge 5-6):** Ranged Weapon Attack: +4 to hit, range 30 ft., one target. Hit: The target is poisoned for 1 minute and must succeed on a DC 13 Constitution saving throw or be blinded while poisoned in this way.
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