# Cave Drake *Large* *Dragon* *neutral* - **Armor Class:** 13 (natural armor) - **Hit Points:** 95 (10d10+40) - **Speed:** climb 30 ft. walk 30 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Tome of Beasts 2, page 55 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 17 (+3) | 14 (+2) | 18 (+4) | 6 (-2) | 13 (+1) | 11 (+0) | - **Skills:** perception +3, stealth +4, survival +3 - **Damage Immunities:** poison - **Condition Immunities:** poisoned - **Senses:** darkvision 90 ft., passive Perception 13 - **Languages:** Draconic ### Special Abilities - **Ambusher:** In the first round of combat, the cave drake has advantage on attack rolls against any creature it has surprised. - **Keen Smell:** The cave drake has advantage on Wisdom (Perception) checks that rely on smell. - **Spider Climb:** The cave drake can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. - **Stone Camouflage:** The cave drake has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. ### Actions - **Multiattack:** The cave drake makes three attacks: one with its bite and two with its claws. - **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. - **Claw:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. - **Blinding Spit (Recharge 5-6):** Ranged Weapon Attack: +4 to hit, range 30 ft., one target. Hit: The target is poisoned for 1 minute and must succeed on a DC 13 Constitution saving throw or be blinded while poisoned in this way.