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2025-06-07 07:58:30 -05:00
# Roachling Scout
*Small* *Humanoid* *chaotic neutral*
- **Armor Class:** 14
- **Hit Points:** 63 (14d6+14)
- **Speed:** climb 15 ft. walk 25 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** Creature Codex, page 319
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 10 (+0) | 18 (+4) | 13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) |
- **Saving Throws**: Dex +6, Con +3
- **Skills:** acrobatics +6, perception +6, stealth +6, survival +6
- **Senses:** darkvision 60 ft., tremorsense 10 ft., passive Perception 16
- **Languages:** Common
### Special Abilities
- **Keen Smell:** The roachling scout has advantage on Wisdom (Perception) checks that rely on smell.
- **Resistant:** The roachling scout has advantage on Constitution saving throws.
- **Stealthy Traveler:** The roachling scout can move stealthily while traveling at a normal pace.
- **Unlovely:** The roachling scout has disadvantage on Charisma (Performance) and Charisma (Persuasion) checks in interactions with non-roachlings.
### Actions
- **Multiattack:** The roachling scout makes two begrimed shortsword attacks or two begrimed dart attacks.
- **Begrimed Shortsword:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) poison damage.
- **Begrimed Dart:** Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 7 (2d6) poison damage.