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5ead/monsters/md/creature_codex/roachling-scout.md
2025-06-07 07:58:30 -05:00

1.4 KiB

Roachling Scout

Small Humanoid chaotic neutral

  • Armor Class: 14
  • Hit Points: 63 (14d6+14)
  • Speed: climb 15 ft. walk 25 ft.
  • Challenge Rating: 2 (450 XP)
  • Source: Creature Codex, page 319
STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 13 (+1) 10 (+0) 14 (+2) 8 (-1)
  • Saving Throws: Dex +6, Con +3
  • Skills: acrobatics +6, perception +6, stealth +6, survival +6
  • Senses: darkvision 60 ft., tremorsense 10 ft., passive Perception 16
  • Languages: Common

Special Abilities

  • Keen Smell: The roachling scout has advantage on Wisdom (Perception) checks that rely on smell.
  • Resistant: The roachling scout has advantage on Constitution saving throws.
  • Stealthy Traveler: The roachling scout can move stealthily while traveling at a normal pace.
  • Unlovely: The roachling scout has disadvantage on Charisma (Performance) and Charisma (Persuasion) checks in interactions with non-roachlings.

Actions

  • Multiattack: The roachling scout makes two begrimed shortsword attacks or two begrimed dart attacks.
  • Begrimed Shortsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) poison damage.
  • Begrimed Dart: Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 7 (2d6) poison damage.