# Roachling Scout *Small* *Humanoid* *chaotic neutral* - **Armor Class:** 14 - **Hit Points:** 63 (14d6+14) - **Speed:** climb 15 ft. walk 25 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** Creature Codex, page 319 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 10 (+0) | 18 (+4) | 13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | - **Saving Throws**: Dex +6, Con +3 - **Skills:** acrobatics +6, perception +6, stealth +6, survival +6 - **Senses:** darkvision 60 ft., tremorsense 10 ft., passive Perception 16 - **Languages:** Common ### Special Abilities - **Keen Smell:** The roachling scout has advantage on Wisdom (Perception) checks that rely on smell. - **Resistant:** The roachling scout has advantage on Constitution saving throws. - **Stealthy Traveler:** The roachling scout can move stealthily while traveling at a normal pace. - **Unlovely:** The roachling scout has disadvantage on Charisma (Performance) and Charisma (Persuasion) checks in interactions with non-roachlings. ### Actions - **Multiattack:** The roachling scout makes two begrimed shortsword attacks or two begrimed dart attacks. - **Begrimed Shortsword:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) poison damage. - **Begrimed Dart:** Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 7 (2d6) poison damage.