47 lines
2.7 KiB
Markdown
47 lines
2.7 KiB
Markdown
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# Ice Devil
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*Large* *Fiend*
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- **Armor Class:** 18
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- **Hit Points:** 180 (19d10+76)
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- **Speed:** walk 40 ft.
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- **Challenge Rating:** 12 (8,400 XP)
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- **Source:** A5e Monstrous Menagerie, page 84
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 20 (+5) | 14 (+2) | 18 (+4) | 18 (+4) | 16 (+3) | 18 (+4) |
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- **Saving Throws**: Dex +6, Con +8, Wis +7, Cha +8
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- **Skills:**
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- **Damage Immunities:** cold, fire, poison
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- **Damage Resistances:** damage from nonmagical, non-silvered weapons
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- **Condition Immunities:** poisoned
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- **Senses:** blindsight 60 ft., darkvision 120 ft., passive Perception 13
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- **Languages:** Infernal, telepathy 120 ft.
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### Special Abilities
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- **Devils Sight:** The devils darkvision penetrates magical darkness.
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- **Lawful Evil:** The devil radiates a Lawful and Evil aura.
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- **Magic Resistance:** The devil has advantage on saving throws against spells and magical effects.
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### Actions
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- **Multiattack:** The devil makes one bite attack and one claws attack.
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- **Bite:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 7 (2d6) cold damage.
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- **Claws:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 7 (2d6) cold damage.
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- **Spear:** Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 10 (3d6) cold damage. If the target is a creature it makes a DC 16 Constitution saving throw becoming slowed for 1 minute on a failure. The target repeats the saving throw at the end of each of its turns ending the effect on a success.
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- **Ice Wall (1/Day):** The devil magically creates a wall of ice on a solid surface it can see within 60 feet. The wall is flat 1 foot thick and can be up to 50 feet long and 15 feet high. The wall lasts for 1 minute or until destroyed. Each 10-foot section has AC 12 30 hit points vulnerability to fire damage and immunity to cold necrotic poison and psychic damage.
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- **If the wall enters a creatures space when it appears, the creature is pushed to one side of the wall (creatures choice):** The creature then makes a DC 16 Dexterity saving throw taking 49 (14d6) cold damage on a successful save or half damage on a success.
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### Bonus Actions
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- **Tail:** Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 5) bludgeoning damage plus 7 (2d6) cold damage.
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### Reactions
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- **Freezing Blood (1/Day):** When a creature within 60 feet that the devil can see hits it with a ranged attack or includes it in a spells area, the creature makes a DC 16 Constitution saving throw. On a failure, the creature takes 10 (3d6) cold damage and is slowed until the end of its next turn.
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