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5ead/monsters/md/a5e_monstrous_menagerie/ice-devil-a5e.md
2025-06-07 07:58:30 -05:00

2.7 KiB

Ice Devil

Large Fiend

  • Armor Class: 18
  • Hit Points: 180 (19d10+76)
  • Speed: walk 40 ft.
  • Challenge Rating: 12 (8,400 XP)
  • Source: A5e Monstrous Menagerie, page 84
STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 18 (+4) 18 (+4) 16 (+3) 18 (+4)
  • Saving Throws: Dex +6, Con +8, Wis +7, Cha +8
  • Skills:
  • Damage Immunities: cold, fire, poison
  • Damage Resistances: damage from nonmagical, non-silvered weapons
  • Condition Immunities: poisoned
  • Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 13
  • Languages: Infernal, telepathy 120 ft.

Special Abilities

  • Devils Sight: The devils darkvision penetrates magical darkness.
  • Lawful Evil: The devil radiates a Lawful and Evil aura.
  • Magic Resistance: The devil has advantage on saving throws against spells and magical effects.

Actions

  • Multiattack: The devil makes one bite attack and one claws attack.
  • Bite: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 7 (2d6) cold damage.
  • Claws: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 7 (2d6) cold damage.
  • Spear: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 10 (3d6) cold damage. If the target is a creature it makes a DC 16 Constitution saving throw becoming slowed for 1 minute on a failure. The target repeats the saving throw at the end of each of its turns ending the effect on a success.
  • Ice Wall (1/Day): The devil magically creates a wall of ice on a solid surface it can see within 60 feet. The wall is flat 1 foot thick and can be up to 50 feet long and 15 feet high. The wall lasts for 1 minute or until destroyed. Each 10-foot section has AC 12 30 hit points vulnerability to fire damage and immunity to cold necrotic poison and psychic damage.
  • If the wall enters a creatures space when it appears, the creature is pushed to one side of the wall (creatures choice): The creature then makes a DC 16 Dexterity saving throw taking 49 (14d6) cold damage on a successful save or half damage on a success.

Bonus Actions

  • Tail: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 5) bludgeoning damage plus 7 (2d6) cold damage.

Reactions

  • Freezing Blood (1/Day): When a creature within 60 feet that the devil can see hits it with a ranged attack or includes it in a spells area, the creature makes a DC 16 Constitution saving throw. On a failure, the creature takes 10 (3d6) cold damage and is slowed until the end of its next turn.