# Ice Devil *Large* *Fiend* - **Armor Class:** 18 - **Hit Points:** 180 (19d10+76) - **Speed:** walk 40 ft. - **Challenge Rating:** 12 (8,400 XP) - **Source:** A5e Monstrous Menagerie, page 84 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 20 (+5) | 14 (+2) | 18 (+4) | 18 (+4) | 16 (+3) | 18 (+4) | - **Saving Throws**: Dex +6, Con +8, Wis +7, Cha +8 - **Skills:** - **Damage Immunities:** cold, fire, poison - **Damage Resistances:** damage from nonmagical, non-silvered weapons - **Condition Immunities:** poisoned - **Senses:** blindsight 60 ft., darkvision 120 ft., passive Perception 13 - **Languages:** Infernal, telepathy 120 ft. ### Special Abilities - **Devils Sight:** The devils darkvision penetrates magical darkness. - **Lawful Evil:** The devil radiates a Lawful and Evil aura. - **Magic Resistance:** The devil has advantage on saving throws against spells and magical effects. ### Actions - **Multiattack:** The devil makes one bite attack and one claws attack. - **Bite:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 7 (2d6) cold damage. - **Claws:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 7 (2d6) cold damage. - **Spear:** Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 10 (3d6) cold damage. If the target is a creature it makes a DC 16 Constitution saving throw becoming slowed for 1 minute on a failure. The target repeats the saving throw at the end of each of its turns ending the effect on a success. - **Ice Wall (1/Day):** The devil magically creates a wall of ice on a solid surface it can see within 60 feet. The wall is flat 1 foot thick and can be up to 50 feet long and 15 feet high. The wall lasts for 1 minute or until destroyed. Each 10-foot section has AC 12 30 hit points vulnerability to fire damage and immunity to cold necrotic poison and psychic damage. - **If the wall enters a creatures space when it appears, the creature is pushed to one side of the wall (creatures choice):** The creature then makes a DC 16 Dexterity saving throw taking 49 (14d6) cold damage on a successful save or half damage on a success. ### Bonus Actions - **Tail:** Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 5) bludgeoning damage plus 7 (2d6) cold damage. ### Reactions - **Freezing Blood (1/Day):** When a creature within 60 feet that the devil can see hits it with a ranged attack or includes it in a spells area, the creature makes a DC 16 Constitution saving throw. On a failure, the creature takes 10 (3d6) cold damage and is slowed until the end of its next turn.