36 lines
1.2 KiB
Markdown
36 lines
1.2 KiB
Markdown
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# Ghast
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*Medium Undead, Chaotic Evil*
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- **Armor Class:** 13
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- **Hit Points:** 36 (8d8)
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- **Speed:** 30 ft.
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- **Initiative**: +3 (13)
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|STAT|SCORE|MOD|SAVE|
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| --- | --- | --- | ---- |
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| STR | 16 | +3 | +3 |
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| DEX | 17 | +3 | +3 |
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| CON | 10 | +0 | +0 |
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| INT | 11 | +0 | +0 |
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| WIS | 10 | +0 | +2 |
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| CHA | 8 | -1 | -1 |
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- **Resistances**: Necrotic
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- **Immunities**: Poison; Charmed, Exhaustion, Poisoned
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- **Senses**: darkvision 60 ft.; Passive Perception 10
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- **Languages**: Common
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- **CR** 2 (XP 450; PB +2)
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## Traits
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***Stench.*** *Constitution Saving Throw*: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. *Failure:* The target has the Poisoned condition until the start of its next turn. *Success:* The target is immune to this ghast's Stench for 24 hours.
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## Actions
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***Bite.*** *Melee Attack Roll:* +5, reach 5 ft. 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.
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***Claw.*** *Melee Attack Roll:* +5, reach 5 ft. 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. *Constitution Saving Throw*: DC 10. *Failure:* The target has the Paralyzed condition until the end of its next turn.
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