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2025-06-07 07:58:30 -05:00
# Ghast
*Medium Undead, Chaotic Evil*
- **Armor Class:** 13
- **Hit Points:** 36 (8d8)
- **Speed:** 30 ft.
- **Initiative**: +3 (13)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 16 | +3 | +3 |
| DEX | 17 | +3 | +3 |
| CON | 10 | +0 | +0 |
| INT | 11 | +0 | +0 |
| WIS | 10 | +0 | +2 |
| CHA | 8 | -1 | -1 |
- **Resistances**: Necrotic
- **Immunities**: Poison; Charmed, Exhaustion, Poisoned
- **Senses**: darkvision 60 ft.; Passive Perception 10
- **Languages**: Common
- **CR** 2 (XP 450; PB +2)
## Traits
***Stench.*** *Constitution Saving Throw*: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. *Failure:* The target has the Poisoned condition until the start of its next turn. *Success:* The target is immune to this ghast's Stench for 24 hours.
## Actions
***Bite.*** *Melee Attack Roll:* +5, reach 5 ft. 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.
***Claw.*** *Melee Attack Roll:* +5, reach 5 ft. 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. *Constitution Saving Throw*: DC 10. *Failure:* The target has the Paralyzed condition until the end of its next turn.