1.2 KiB
1.2 KiB
Ghast
Medium Undead, Chaotic Evil
- Armor Class: 13
- Hit Points: 36 (8d8)
- Speed: 30 ft.
- Initiative: +3 (13)
| STAT | SCORE | MOD | SAVE |
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 17 | +3 | +3 |
| CON | 10 | +0 | +0 |
| INT | 11 | +0 | +0 |
| WIS | 10 | +0 | +2 |
| CHA | 8 | -1 | -1 |
- Resistances: Necrotic
- Immunities: Poison; Charmed, Exhaustion, Poisoned
- Senses: darkvision 60 ft.; Passive Perception 10
- Languages: Common
- CR 2 (XP 450; PB +2)
Traits
Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.
Claw. Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.