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5ead/monsters/md/5.2_srd_(2025_mm)/ghast_mm_2024.md
2025-06-07 07:58:30 -05:00

1.2 KiB

Ghast

Medium Undead, Chaotic Evil

  • Armor Class: 13
  • Hit Points: 36 (8d8)
  • Speed: 30 ft.
  • Initiative: +3 (13)
STAT SCORE MOD SAVE
STR 16 +3 +3
DEX 17 +3 +3
CON 10 +0 +0
INT 11 +0 +0
WIS 10 +0 +2
CHA 8 -1 -1
  • Resistances: Necrotic
  • Immunities: Poison; Charmed, Exhaustion, Poisoned
  • Senses: darkvision 60 ft.; Passive Perception 10
  • Languages: Common
  • CR 2 (XP 450; PB +2)

Traits

Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.

Claw. Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.