# Ghast *Medium Undead, Chaotic Evil* - **Armor Class:** 13 - **Hit Points:** 36 (8d8) - **Speed:** 30 ft. - **Initiative**: +3 (13) |STAT|SCORE|MOD|SAVE| | --- | --- | --- | ---- | | STR | 16 | +3 | +3 | | DEX | 17 | +3 | +3 | | CON | 10 | +0 | +0 | | INT | 11 | +0 | +0 | | WIS | 10 | +0 | +2 | | CHA | 8 | -1 | -1 | - **Resistances**: Necrotic - **Immunities**: Poison; Charmed, Exhaustion, Poisoned - **Senses**: darkvision 60 ft.; Passive Perception 10 - **Languages**: Common - **CR** 2 (XP 450; PB +2) ## Traits ***Stench.*** *Constitution Saving Throw*: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. *Failure:* The target has the Poisoned condition until the start of its next turn. *Success:* The target is immune to this ghast's Stench for 24 hours. ## Actions ***Bite.*** *Melee Attack Roll:* +5, reach 5 ft. 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage. ***Claw.*** *Melee Attack Roll:* +5, reach 5 ft. 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. *Constitution Saving Throw*: DC 10. *Failure:* The target has the Paralyzed condition until the end of its next turn.