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5ead/spells/md/srd_2024/wind-walk.md
2025-06-07 07:58:30 -05:00

1.1 KiB

Wind Walk

  • Level: 6 Transmutation
  • Classes: Druid
  • Casting Time: minute
  • Range: 30 feet
  • Components: V, S, M (a candle)
  • Duration: 8 hour
  • Source: SRD 2024

You and up to ten willing creatures of your choice within range assume gaseous forms for the duration, appearing as wisps of cloud. While in this cloud form, a target has a Fly Speed of 300 feet and can hover; it has Immunity to the Prone condition; and it has Resistance to Bludgeoning, Piercing, and Slashing damage. The only actions a target can take in this form are the Dash action or a Magic action to begin reverting to its normal form. Reverting takes 1 minute, during which the target has the Stunned condition. Until the spell ends, the target can revert to cloud form, which also requires a Magic action followed by a 1-minute transformation. If a target is in cloud form and flying when the effect ends, the target descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, it falls the remaining distance.