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5ead/spells/md/level_up_advanced_5e/seed-bomb-a5e.md
2025-06-07 07:58:30 -05:00

1.2 KiB

Seed Bomb

  • Level: 2 Conjuration
  • Classes: Druid, Wizard
  • Casting Time: 1 action
  • Range: self
  • Components: S, M
  • Duration: 1 minute
  • Source: Level Up Advanced 5e

Up to four seeds appear in your hand and are infused with magic for the duration. As an action, a creature can throw one of these seeds at a point up to 60 feet away. Each creature within 5 feet of that point makes a Dexterity saving throw or takes 4d6 piercing damage. Depending on the material component used, a seed bomb also causes one of the following additional effects: Pinecone. Seed shrapnel explodes outward.

A creature in the area of the exploding seed bomb makes a Constitution saving throw or it is blinded until the end of its next turn.

Sunflower. Seeds enlarge into a blanket of pointy needles. The area affected by the exploding seed bomb becomes difficult terrain for the next minute.

Tumbleweed. The weeds unravel to latch around creatures. A creature in the area of the exploding seed bomb makes a Dexterity saving throw or it becomes grappled until the end of its next turn.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each slot level above 2nd.