# Undermine Armor - **Level**: 1 transmutation - **Classes**: Bard, Sorcerer, Wizard - **Casting Time**: 1 action - **Range**: 30 feet - **Components**: V, S - **Duration**: Concentration, up to 1 minute - **Source**: Deep Magic 5e You unravel the bonds of reality that hold a suit of armor together. A target wearing armor must succeed on a Constitution saving throw or its armor softens to the consistency of candle wax, decreasing the target’s AC by 2. **Undermine armor** has no effect on creatures that aren’t wearing armor.