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5ead/spells/md/deep_magic_5e/twist-the-skein.md
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# Twist the Skein
- **Level**: 1 enchantment
- **Classes**: Cleric, Sorcerer, Warlock, Wizard
- **Casting Time**: 1 reaction, which you take when a creature makes an attack roll, saving throw, or skill check
- **Range**: 30 feet
- **Components**: S
- **Duration**: Instantaneous
- **Source**: Deep Magic 5e
You tweak a strand of a creatures fate as it attempts an attack roll, saving throw, or skill check. Roll a d20 and subtract 10 to produce a number from 10 to 9. Add that number to the creatures roll. This adjustment can turn a failure into a success or vice versa, or it might not change the outcome at all.