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5ead/spells/md/deep_magic_5e/rolling-thunder.md
2025-06-07 07:58:30 -05:00

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# Rolling Thunder
- **Level**: 2 evocation
- **Classes**: Sorcerer, Warlock, Wizard
- **Casting Time**: 1 action
- **Range**: Self (30-foot line)
- **Components**: V, S, M (a sliver of metal from a gong)
- **Duration**: Instantaneous
- **Source**: Deep Magic 5e
A tremendous bell note explodes from your outstretched hand and rolls forward in a line 30 feet long and 5 feet wide. Each creature in the line must make a successful Constitution saving throw or be deafened for 1 minute. A creature made of material such as stone, crystal, or metal has disadvantage on its saving throw against this spell.
While a creature is deafened in this way, it is wreathed in thundering energy; it takes 2d8 thunder damage at the start of its turn, and its speed is halved. A deafened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
**Using a Higher-Level Spell Slot.** When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.