16 lines
1.0 KiB
Markdown
16 lines
1.0 KiB
Markdown
# Rolling Thunder
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- **Level**: 2 evocation
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- **Classes**: Sorcerer, Warlock, Wizard
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- **Casting Time**: 1 action
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- **Range**: Self (30-foot line)
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- **Components**: V, S, M (a sliver of metal from a gong)
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- **Duration**: Instantaneous
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- **Source**: Deep Magic 5e
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A tremendous bell note explodes from your outstretched hand and rolls forward in a line 30 feet long and 5 feet wide. Each creature in the line must make a successful Constitution saving throw or be deafened for 1 minute. A creature made of material such as stone, crystal, or metal has disadvantage on its saving throw against this spell.
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While a creature is deafened in this way, it is wreathed in thundering energy; it takes 2d8 thunder damage at the start of its turn, and its speed is halved. A deafened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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**Using a Higher-Level Spell Slot.** When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
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