Files
5ead/spells/md/deep_magic_5e/ray-of-alchemical-negation.md
2025-06-07 07:58:30 -05:00

15 lines
1.1 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# Ray of Alchemical Negation
- **Level**: 4 transmutation
- **Classes**:
- **Casting Time**: 1 action
- **Range**: 60 feet
- **Components**: V, S
- **Duration**: Instantaneous
- **Source**: Deep Magic 5e
You launch a ray of blazing, polychromatic energy from your fingertips. Make a ranged spell attack against an alchemical item or a trap that uses alchemy to achieve its ends, such as a trap that sprays acid, releases poisonous gas, or triggers an explosion of alchemists fire. A hit destroys the alchemical reagents, rendering them harmless. The attack is made against the most suitable object Armor Class.
This spell can also be used against a creature within range that is wholly or partially composed of acidic, poisonous, or alchemical components, such as an alchemical golem or an ochre jelly. In that case, a hit deals 6d6 force damage, and the target must make a successful Constitution saving throw or it deals only half as much damage with its acidic, poisonous, or alchemical attacks for 1 minute. A creature whose damage is halved can repeat the saving throw at the end of each of its turns, ending the effect on a success.