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5ead/spells/md/deep_magic_5e/primal-infusion.md
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Primal Infusion

  • Level: 5 transmutation
  • Classes:
  • Casting Time: 1 action
  • Range: Self
  • Components: V, S, M (a bit of fur from a carnivorous animal)
  • Duration: Concentration, up to 1 minute
  • Source: Deep Magic 5e

You channel the fury of nature, drawing on its power. Until the spell ends, you gain the following benefits:

  • You gain 30 temporary hit points. If any of these remain when the spell ends, they are lost.
  • You have advantage on attack rolls when one of your allies is within 5 feet of the target and the ally isnt incapacitated.
  • Your weapon attacks deal an extra 1d10 damage of the same type dealt by the weapon on a hit.
  • You gain a +2 bonus to AC.
  • You have proficiency on Constitution saving throws.