# Primal Infusion - **Level**: 5 transmutation - **Classes**: - **Casting Time**: 1 action - **Range**: Self - **Components**: V, S, M (a bit of fur from a carnivorous animal) - **Duration**: Concentration, up to 1 minute - **Source**: Deep Magic 5e You channel the fury of nature, drawing on its power. Until the spell ends, you gain the following benefits: * You gain 30 temporary hit points. If any of these remain when the spell ends, they are lost. * You have advantage on attack rolls when one of your allies is within 5 feet of the target and the ally isn’t incapacitated. * Your weapon attacks deal an extra 1d10 damage of the same type dealt by the weapon on a hit. * You gain a +2 bonus to AC. * You have proficiency on Constitution saving throws.