19 lines
1.1 KiB
Markdown
19 lines
1.1 KiB
Markdown
# Labyrinth Mastery
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- **Level**: 4 divination
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- **Classes**: Bard, Ranger, Sorcerer, Warlock, Wizard
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- **Casting Time**: 1 action
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- **Range**: Self
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- **Components**: V, S, M (a piece of blank parchment)
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- **Duration**: Concentration, up to 1 hour
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- **Source**: Deep Magic 5e
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Upon casting this spell, you immediately gain a sense of your surroundings. If you are in a physical maze or any similar structure with multiple paths and dead ends, this spell guides you to the nearest exit, although not necessarily along the fastest or shortest route.
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In addition, while the spell is guiding you out of such a structure, you have advantage on ability checks to avoid being surprised and on initiative rolls.
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You gain a perfect memory of all portions of the structure you move through during the spell’s duration. If you revisit such a portion, you recognize that you’ve been there before and automatically notice any changes to the environment.
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Also, while under the effect of this spell, you can exit any maze spell (and its lesser and greater varieties) as an action without needing to make an Intelligence check.
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