17 lines
1.2 KiB
Markdown
17 lines
1.2 KiB
Markdown
# Icy Manipulation
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- **Level**: 6 transmutation
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- **Classes**: Sorcerer, Wizard
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- **Casting Time**: 1 action
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- **Range**: 60 feet
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- **Components**: V, S, M (a piece of ice preserved from the plane of elemental ice)
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- **Duration**: Concentration, up to 1 minute
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- **Source**: Deep Magic 5e
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One creature you can see within range must make a Constitution saving throw. On a failed save, the creature is petrified (frozen solid). A petrified creature can repeat the saving throw at the end of each of its turns, ending the effect on itself if it makes two successful saves. If a petrified creature gets two failures on the saving throw (not counting the original failure that caused the petrification), the petrification becomes permenant.
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The petrification also becomes permanent if you maintain concentration on this spell for a full minute. A permanently petrified/frozen creature can be restored to normal with greater restoration or comparable magic, or by casting this spell on the creature again and maintaining concentration for a full minute.
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If the frozen creature is damaged or broken before it recovers from being petrified, the injury carries over to its normal state.
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