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5ead/spells/md/deep_magic_5e/compelling-fate.md
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# Compelling Fate
- **Level**: 3 divination
- **Classes**:
- **Casting Time**: 1 action
- **Range**: 30 feet
- **Components**: V, M (a sprinkling of silver dust worth 20 gp)
- **Duration**: 1 round
- **Source**: Deep Magic 5e
You view the actions of a single creature you can see through the influence of the stars, and you read what is written there. If the target fails a Charisma saving throw, you can predict that creatures actions. This has the following effects:
* You have advantage on attack rolls against the target.
* For every 5 feet the target moves, you can move 5 feet (up to your normal movement) on the targets turn when it has completed its movement. This is deducted from your next turns movement.
* As a reaction at the start of the targets turn, you can warn yourself and allies that can hear you of the targets offensive intentions; any creature targeted by the targets next attack gains a +2 bonus to AC or to its saving throw against that attack.
**Using a Higher-Level Spell Slot.** When you cast this spell using a spell slot of 4th level or higher, the duration is extended by 1 round for each slot level above 3rd.