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5ead/spells/md/deep_magic_5e/bleed.md
2025-06-07 07:58:30 -05:00

1.0 KiB

Bleed

  • Level: 1 necromancy
  • Classes: Ranger, Warlock
  • Casting Time: 1 bonus action
  • Range: Self
  • Components: V, S, M (a drop of blood)
  • Duration: Concentration, up to 1 minute
  • Source: Deep Magic 5e

Crackling energy coats the blade of one weapon you are carrying that deals slashing damage. Until the spell ends, when you hit a creature with the weapon, the weapon deals an extra 1d4 necrotic damage and the creature must make a Constitution saving throw. On a failed save, the creature suffers a bleeding wound. Each time you hit a creature with this weapon while it suffers from a bleeding wound, your weapon deals an extra 1 necrotic damage for each time you have previously hit the creature with this weapon (to a maximum of 10 necrotic damage).

Any creature can take an action to stanch the bleeding wound by succeeding on a Wisdom (Medicine) check against your spell save DC. The wound also closes if the target receives magical healing. This spell has no effect on undead or constructs.