15 lines
1.0 KiB
Markdown
15 lines
1.0 KiB
Markdown
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# Bleed
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- **Level**: 1 necromancy
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- **Classes**: Ranger, Warlock
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- **Casting Time**: 1 bonus action
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- **Range**: Self
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- **Components**: V, S, M (a drop of blood)
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- **Duration**: Concentration, up to 1 minute
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- **Source**: Deep Magic 5e
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Crackling energy coats the blade of one weapon you are carrying that deals slashing damage. Until the spell ends, when you hit a creature with the weapon, the weapon deals an extra 1d4 necrotic damage and the creature must make a Constitution saving throw. On a failed save, the creature suffers a bleeding wound. Each time you hit a creature with this weapon while it suffers from a bleeding wound, your weapon deals an extra 1 necrotic damage for each time you have previously hit the creature with this weapon (to a maximum of 10 necrotic damage).
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Any creature can take an action to stanch the bleeding wound by succeeding on a Wisdom (Medicine) check against your spell save DC. The wound also closes if the target receives magical healing. This spell has no effect on undead or constructs.
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