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5ead/spells/md/deep_magic_5e/amplify-gravity.md
2025-06-07 07:58:30 -05:00

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# Amplify Gravity
- **Level**: 7 transmutation
- **Classes**: Sorcerer, Warlock, Wizard
- **Casting Time**: 1 action
- **Range**: 100 feet
- **Components**: V, S, M (a piece of lead)
- **Duration**: Concentration, up to 1 minute
- **Source**: Deep Magic 5e
This spell intensifies gravity in a 50-foot-radius area within range. Inside the area, damage from falling is quadrupled (2d6 per 5 feet fallen) and maximum damage from falling is 40d6. Any creature on the ground in the area when the spell is cast must make a successful Strength saving throw or be knocked prone; the same applies to a creature that enters the area or ends its turn in the area. A prone creature in the area must make a successful Strength saving throw to stand up. A creature on the ground in the area moves at half speed and has disadvantage on Dexterity checks and ranged attack rolls.