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5ead/spells/md/5e_core_rules/magic-weapon.md
2025-06-07 07:58:30 -05:00

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Magic Weapon

  • Level: 2
  • Classes: Cleric, Paladin, Wizard
  • Casting Time: 1 bonus action
  • Range: Touch
  • Components: V, S
  • Duration: Up to 1 hour
  • Source: 5e Core Rules

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.