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5ead/spells/md/5e_core_rules/magic-weapon.md

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2025-06-07 07:58:30 -05:00
# Magic Weapon
- **Level**: 2
- **Classes**: Cleric, Paladin, Wizard
- **Casting Time**: 1 bonus action
- **Range**: Touch
- **Components**: V, S
- **Duration**: Up to 1 hour
- **Source**: [5e Core Rules](http://dnd.wizards.com/articles/features/systems-reference-document-srd)
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
**Using a Higher-Level Spell Slot.** When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.