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<title>Raise Dead</title>
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<h1>Raise Dead</h1>
<ul>
<li><strong>Level</strong>: 5 Necromancy</li>
<li><strong>Classes</strong>: Bard, Cleric, Herald</li>
<li><strong>Casting Time</strong>: 1 hour</li>
<li><strong>Range</strong>: touch</li>
<li><strong>Components</strong>: V, S, M</li>
<li><strong>Duration</strong>: Instantaneous</li>
<li><strong>Source</strong>: Level Up Advanced 5e</li>
</ul>
<p>You return the target to life, provided its soul is willing and able to return to its body. The creature returns to life with 1 hit point. The spell cannot return an undead creature to life.</p>
<p>The spell cures any poisons and nonmagical diseases that affected the creature at the time of death. It does not remove any magical diseases, curses, or other magical effects; these must be removed prior to the spell being cast, otherwise they immediately take effect when the creature returns to life.</p>
<p>The spell does not regrow limbs or organs, and it automatically fails if the target is missing any body parts necessary for life (like its heart or head).</p>
<p>Being raised from the dead takes a toll on the body, mind, and spirit. The target suffers 3 levels of fatigue and strife. At the conclusion of each long rest, the target removes one level of fatigue and strife until the target completely recovers.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/level_up_advanced_5e/raise-dead-a5e.md">Markdown Format</a></p>
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