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<title>Calculated Retribution</title>
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<h1>Calculated Retribution</h1>
<ul>
<li><strong>Level</strong>: 1 Abjuration</li>
<li><strong>Classes</strong>: Artificer, Cleric, Herald, Warlock</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: self</li>
<li><strong>Components</strong>: V, S, M</li>
<li><strong>Duration</strong>: Concentration, up to 1 minute</li>
<li><strong>Source</strong>: Level Up Advanced 5e</li>
</ul>
<p>You surround yourself with a dampening magical field and collect the energy of a foe's attack to use against them. When you take damage from a weapon attack, you can end the spell to halve the attack's damage against you, gaining a retribution charge that lasts until the end of your next turn. By expending the retribution charge when you hit with a melee attack, you deal an additional 2d10 force damage.</p>
<p><strong>Using a Higher-Level Spell Slot.</strong> You may use your reaction to halve the damage of an attack against you up to a number of times equal to the level of the spell slot used, gaining a retribution charge each time that lasts until 1 round after the spell ends.</p>
<p>You must still make Constitution saving throws to maintain your concentration on this spell, but you do so with advantage, or if you already have advantage, you automatically succeed.</p>
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