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<title>Life Transference Arrow</title>
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<h1>Life Transference Arrow</h1>
<ul>
<li><strong>Level</strong>: 1 necromancy</li>
<li><strong>Classes</strong>: Cleric, Paladin</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: 120 feet</li>
<li><strong>Components</strong>: V, S</li>
<li><strong>Duration</strong>: Instantaneous</li>
<li><strong>Source</strong>: Deep Magic 5e</li>
</ul>
<p>You create a glowing arrow of necrotic magic and command it to strike a creature you can see within range. The arrow can have one of two effects; you choose which at the moment of casting. If you make a successful ranged spell attack, you and the target experience the desired effect. If the attack misses, the spell fails.
* The arrow deals 2d6 necrotic damage to the target, and you heal the same amount of hit points.
* You take 2d6 necrotic damage, and the target heals the same amount of hit points.</p>
<p><strong>Using a Higher-Level Spell Slot.</strong> When you cast this spell using a spell slot of 2nd level or higher, the spells damage and hit points healed increase by 1d6 for each slot level above 1st.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/deep_magic_5e/life-transference-arrow.md">Markdown Format</a></p>
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