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<title>Bleed</title>
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<h1>Bleed</h1>
<ul>
<li><strong>Level</strong>: 1 necromancy</li>
<li><strong>Classes</strong>: Ranger, Warlock</li>
<li><strong>Casting Time</strong>: 1 bonus action</li>
<li><strong>Range</strong>: Self</li>
<li><strong>Components</strong>: V, S, M (a drop of blood)</li>
<li><strong>Duration</strong>: Concentration, up to 1 minute</li>
<li><strong>Source</strong>: Deep Magic 5e</li>
</ul>
<p>Crackling energy coats the blade of one weapon you are carrying that deals slashing damage. Until the spell ends, when you hit a creature with the weapon, the weapon deals an extra 1d4 necrotic damage and the creature must make a Constitution saving throw. On a failed save, the creature suffers a bleeding wound. Each time you hit a creature with this weapon while it suffers from a bleeding wound, your weapon deals an extra 1 necrotic damage for each time you have previously hit the creature with this weapon (to a maximum of 10 necrotic damage).</p>
<p>Any creature can take an action to stanch the bleeding wound by succeeding on a Wisdom (Medicine) check against your spell save DC. The wound also closes if the target receives magical healing. This spell has no effect on undead or constructs.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/deep_magic_5e/bleed.md">Markdown Format</a></p>
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