58 lines
2.0 KiB
Markdown
58 lines
2.0 KiB
Markdown
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## The Lazy RPG Prep Toolkit
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* Dice, pencils, and dry-erase markers
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* GM's notebook
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* Campaign worksheet
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* Curated random name list
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* 3×5 index cards
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* Numbered initiative cards
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* GM screen or cheat sheet
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* Dry-erase flip mat
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* Published books and adventures
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* Miniatures, maps, and terrain as needed
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## Building a Lazy Campaign
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* Develop a spiral campaign with the characters at the center
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* Build a campaign hook focusing on a single major goal
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* State the six truths of your campaign
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* Define three fronts incorporating goals and grim portents
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* Run a session zero to help build the characters and tie them together
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## Running Your Game
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* Relax
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* Focus on your strong start
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* Listen to the players, and build off of the ideas they bring you
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* Trust your preparation to help you run a creative, flexible game
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* Ask the players to summarize the events of the previous game session
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* Draw players into the story by asking them to describe killing blows, define monster characteristics, and describe interesting events during travel
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* Imagine the world as a living place when building scenes and situations
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* Let the world and the NPCs react to the characters' actions
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* Use a mixture of combat styles, including theater of the mind, gridded maps, and abstract maps
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* Maintain a good pace by staying close to the action
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* Cycle between action and relaxation, and alternate upward and downward emotional beats
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* Use specific hopeful or fearful beats to send the action in a specific direction
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## Thinking About Your Game
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* Prime your GM's brain with great books, movies, and TV shows
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* Remind yourself of the player characters' names and backgrounds
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* Ask what the villains and NPCs are doing right now
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## Embrace the GM's Truths
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* Players don't care as much as you think
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* Players want to see their characters do awesome things
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* The GM is not the enemy of the characters
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* Be a fan of the characters
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## Lazy RPG Tricks
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* Award levels at key points in the story
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* Improvise ability and skill checks
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* Delegate certain tasks to the players
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* Use static monster damage
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