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5ead/rules/md/Lazy GM Resource Docs/03 - The Lazy RPG Preparation Process.md
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The Lazy RPG Prep Toolkit

  • Dice, pencils, and dry-erase markers
  • GM's notebook
  • Campaign worksheet
  • Curated random name list
  • 3×5 index cards
  • Numbered initiative cards
  • GM screen or cheat sheet
  • Dry-erase flip mat
  • Published books and adventures
  • Miniatures, maps, and terrain as needed

Building a Lazy Campaign

  • Develop a spiral campaign with the characters at the center
  • Build a campaign hook focusing on a single major goal
  • State the six truths of your campaign
  • Define three fronts incorporating goals and grim portents
  • Run a session zero to help build the characters and tie them together

Running Your Game

  • Relax
  • Focus on your strong start
  • Listen to the players, and build off of the ideas they bring you
  • Trust your preparation to help you run a creative, flexible game
  • Ask the players to summarize the events of the previous game session
  • Draw players into the story by asking them to describe killing blows, define monster characteristics, and describe interesting events during travel
  • Imagine the world as a living place when building scenes and situations
  • Let the world and the NPCs react to the characters' actions
  • Use a mixture of combat styles, including theater of the mind, gridded maps, and abstract maps
  • Maintain a good pace by staying close to the action
  • Cycle between action and relaxation, and alternate upward and downward emotional beats
  • Use specific hopeful or fearful beats to send the action in a specific direction

Thinking About Your Game

  • Prime your GM's brain with great books, movies, and TV shows
  • Remind yourself of the player characters' names and backgrounds
  • Ask what the villains and NPCs are doing right now

Embrace the GM's Truths

  • Players don't care as much as you think
  • Players want to see their characters do awesome things
  • The GM is not the enemy of the characters
  • Be a fan of the characters

Lazy RPG Tricks

  • Award levels at key points in the story
  • Improvise ability and skill checks
  • Delegate certain tasks to the players
  • Use static monster damage