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5ead/rules/html/Lazy GM Resource Docs/31 - Random Items.html
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<title>The following lists allow you to generate useful relics and objects, from mundane discoveries to powerful magical artifacts. If you want to come up with an interesting magic weapon, for example, you might roll on the Item Condition, Item Origin, Weapon, and Spell Effect tables. If you just want a weird mundane item, roll on the Item Condition, Item Origin, and Mundane Item tables without adding any effect.</title>
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<p><a href="../../md/Lazy GM Resource Docs/31 - Random Items.md">Markdown</a></p>
<p>The following lists allow you to generate useful relics and objects, from mundane discoveries to powerful magical artifacts. If you want to come up with an interesting magic weapon, for example, you might roll on the Item Condition, Item Origin, Weapon, and Spell Effect tables. If you just want a weird mundane item, roll on the Item Condition, Item Origin, and Mundane Item tables without adding any effect.</p>
<p>Some strange relics might allow a single use of a powerful magical spell. Roll on the Item Condition, Item Origin, Mundane Item, and Spell Effect table to generate a unique single-use magical relic.</p>
<p>Also included is a table noting the four types of <em>healing potions</em> and how many hit points each potion restores.</p>
<h2>1d20 Weapon Types</h2>
<ol>
<li>Dagger</li>
<li>Mace</li>
<li>Quarterstaff</li>
<li>Spear</li>
<li>Light crossbow</li>
<li>Shortbow</li>
<li>Battleaxe</li>
<li>Flail</li>
<li>Glaive</li>
<li>Greataxe</li>
<li>Greatsword</li>
<li>Longsword</li>
<li>Maul</li>
<li>Morningstar</li>
<li>Rapier</li>
<li>Scimitar</li>
<li>Shortsword</li>
<li>Warhammer</li>
<li>Heavy crossbow</li>
<li>Longbow</li>
</ol>
<h2>1d20 Item Origins</h2>
<ol>
<li>Draconic</li>
<li>Dwarven</li>
<li>Elven</li>
<li>Primeval</li>
<li>Divine</li>
<li>Unholy</li>
<li>Abyssal</li>
<li>Otherworldly</li>
<li>Orcish</li>
<li>Undead</li>
<li>Goblinoid</li>
<li>Ghoulish</li>
<li>Vampiric</li>
<li>Dark elven</li>
<li>Astral</li>
<li>Ethereal</li>
<li>Hellish</li>
<li>Demonic</li>
<li>Elemental</li>
<li>Gnomish</li>
</ol>
<h2>1d20 Item Conditions</h2>
<ol>
<li>Grimy</li>
<li>Chipped</li>
<li>Rough</li>
<li>Smooth</li>
<li>Ancient</li>
<li>Crumbling</li>
<li>Pristine</li>
<li>Cool</li>
<li>Ornate</li>
<li>Plain</li>
<li>Rune-scribed</li>
<li>Carved</li>
<li>Decorated</li>
<li>Delicate</li>
<li>Burned</li>
<li>Oily</li>
<li>Pulsing</li>
<li>Glowing</li>
<li>Shining</li>
<li>Smoldering</li>
</ol>
<h2>1d12 Armor Types</h2>
<ol>
<li>Leather</li>
<li>Studded leather</li>
<li>Hide</li>
<li>Chain shirt</li>
<li>Scale mail</li>
<li>Breastplate</li>
<li>Half plate</li>
<li>Ring mail</li>
<li>Chain mail</li>
<li>Splint</li>
<li>Plate</li>
<li>Shield</li>
</ol>
<h2>50 Mundane Items</h2>
<ol>
<li>Amulet</li>
<li>Arrowhead</li>
<li>Bell</li>
<li>Bird skull</li>
<li>Bone</li>
<li>Bowl</li>
<li>Box</li>
<li>Bracelet</li>
<li>Brooch</li>
<li>Buckle</li>
<li>Candle</li>
<li>Coin</li>
<li>Crown</li>
<li>Cup</li>
<li>Dagger</li>
<li>Disc</li>
<li>Earring</li>
<li>Figurine</li>
<li>Finger bone</li>
<li>Flute</li>
<li>Forked rod</li>
<li>Gemstone</li>
<li>Glove</li>
<li>Goblet</li>
<li>Hammer</li>
<li>Idol</li>
<li>Jewelry box</li>
<li>Key</li>
<li>Lamp</li>
<li>Mask</li>
<li>Medallion</li>
<li>Mirror</li>
<li>Necklace</li>
<li>Opal</li>
<li>Orb</li>
<li>Pipe</li>
<li>Quill</li>
<li>Ring</li>
<li>Rod</li>
<li>Skull</li>
<li>Sphere</li>
<li>Spike</li>
<li>Statue</li>
<li>Stone</li>
<li>String of beads</li>
<li>Symbol</li>
<li>Tiara</li>
<li>Tooth</li>
<li>Vial</li>
<li>Wand</li>
</ol>
<h2>50 Spell Effect</h2>
<ol>
<li><em>Acid arrow</em></li>
<li><em>Acid splash</em></li>
<li><em>Bane</em></li>
<li><em>Banishment</em></li>
<li><em>Bestow curse</em></li>
<li><em>Black tentacles</em></li>
<li><em>Bless</em></li>
<li><em>Blight</em></li>
<li><em>Blindness/ deafness</em></li>
<li><em>Burning hands</em></li>
<li><em>Charm person</em></li>
<li><em>Cloudkill</em></li>
<li><em>Color spray</em></li>
<li><em>Comprehend languages</em></li>
<li><em>Cone of cold</em></li>
<li><em>Cure wounds</em></li>
<li><em>Detect evil and good</em></li>
<li><em>Detect magic</em></li>
<li><em>Disintegrate</em></li>
<li><em>Dispel magic</em></li>
<li><em>Fear</em></li>
<li><em>Fire shield</em></li>
<li><em>Firebolt</em></li>
<li><em>Flame strike</em></li>
<li><em>Fly</em></li>
<li><em>Fog cloud</em></li>
<li><em>Gaseous form</em></li>
<li><em>Guiding bolt</em></li>
<li><em>Haste</em></li>
<li><em>Ice storm</em></li>
<li><em>Inflict wounds</em></li>
<li><em>Insect plague</em></li>
<li><em>Invisibility</em></li>
<li><em>Jump</em></li>
<li><em>Light</em></li>
<li><em>Lightning bolt</em></li>
<li><em>Misty step</em></li>
<li><em>Ray of enfeeblement</em></li>
<li><em>Scorching ray</em></li>
<li><em>Shatter</em></li>
<li><em>Shield of faith</em></li>
<li><em>Shocking grasp</em></li>
<li><em>Silence</em></li>
<li><em>Sleep</em></li>
<li><em>Slow</em></li>
<li><em>Stinking cloud</em></li>
<li><em>Stoneskin</em></li>
<li><em>Thunderwave</em></li>
<li><em>True strike</em></li>
<li><em>Web</em></li>
</ol>
<h2>Potions of Healing</h2>
<p><strong>Roll: </strong><code>dice: 1d20</code></p>
<table>
<thead>
<tr>
<th>d20</th>
<th>Potion of</th>
<th>Rarity</th>
<th>HP Regained</th>
</tr>
</thead>
<tbody>
<tr>
<td>1 - 12</td>
<td>Healing</td>
<td>Common</td>
<td>2d4 + 2</td>
</tr>
<tr>
<td>13 - 16</td>
<td>Greater healing</td>
<td>Uncommon</td>
<td>4d4 + 4</td>
</tr>
<tr>
<td>17 - 19</td>
<td>Superior healing</td>
<td>Rare</td>
<td>8d4 + 8</td>
</tr>
<tr>
<td>20</td>
<td>Supreme healing</td>
<td>Very rare</td>
<td>10d4 + 20</td>
</tr>
</tbody>
</table>
<p>^potions-of-healing</p>
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