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5ead/rules/html/5.1 SRD (D&D 2014)/Monsters (Alt)/Creatures S-U.html
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<title>Creatures (S-U)</title>
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<p><a href="../../../md/5.1 SRD (D&D 2014)/Monsters (Alt)/Creatures S-U.md">Markdown</a></p>
<h1>Creatures (S-U)</h1>
<h2>Saber-Toothed Tiger</h2>
<p><em>Large beast, unaligned</em></p>
<p><strong>Armor Class</strong> 12</p>
<p><strong>Hit Points</strong> 52 (7d10+14)</p>
<p><strong>Speed</strong> 40 ft.</p>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>18 (+4)</td>
<td>14 (+2)</td>
<td>15 (+2)</td>
<td>3 (-4)</td>
<td>12 (+1)</td>
<td>8 (-1)</td>
</tr>
</tbody>
</table>
<p><strong>Skills</strong> Perception +3, Stealth +6</p>
<p><strong>Senses</strong> passive Perception 13</p>
<p><strong>Languages</strong> -</p>
<p><strong>Challenge</strong> 2 (450 XP)</p>
<p><strong><em>Keen Smell</em></strong>. The tiger has advantage on Wisdom (Perception) checks that rely on smell.</p>
<p><strong><em>Pounce</em></strong>. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.</p>
<h6>Actions</h6>
<p><strong><em>Bite</em></strong>. <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 10 (1d10+5) piercing damage.</p>
<p><strong><em>Claw</em></strong>. <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 12 (2d6+5) slashing damage.</p>
<h2>Scorpion</h2>
<p><em>Tiny beast, unaligned</em></p>
<p><strong>Armor Class</strong> 11 (natural armor)</p>
<p><strong>Hit Points</strong> 1 (1d4-1)</p>
<p><strong>Speed</strong> 10 ft.</p>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>2 (-4)</td>
<td>11 (+0)</td>
<td>8 (-1)</td>
<td>1 (-5)</td>
<td>8 (-1)</td>
<td>2 (-4)</td>
</tr>
</tbody>
</table>
<p><strong>Senses</strong> blindsight 10 ft., passive Perception 9</p>
<p><strong>Languages</strong> -</p>
<p><strong>Challenge</strong> 0 (10 XP)</p>
<h6>Actions</h6>
<p><strong><em>Sting</em></strong>. <em>Melee Weapon Attack:</em> +2 to hit, reach 5 ft., one creature. <em>Hit:</em> 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.</p>
<h2>Sea Horse</h2>
<p><em>Tiny beast, unaligned</em></p>
<p><strong>Armor Class</strong> 11</p>
<p><strong>Hit Points</strong> 1 (1d4-1)</p>
<p><strong>Speed</strong> 0 ft., swim 20 ft.</p>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>1 (-5)</td>
<td>12 (+1)</td>
<td>8 (-1)</td>
<td>1 (-5)</td>
<td>10 (+0)</td>
<td>2 (-4)</td>
</tr>
</tbody>
</table>
<p><strong>Senses</strong> passive Perception 10</p>
<p><strong>Languages</strong> -</p>
<p><strong>Challenge</strong> 0 (0 XP)</p>
<p><strong><em>Water Breathing</em></strong>. The sea horse can breathe only underwater.</p>
<h2>Spider</h2>
<p><em>Tiny beast, unaligned</em></p>
<p><strong>Armor Class</strong> 12</p>
<p><strong>Hit Points</strong> 1 (1d4-1)</p>
<p><strong>Speed</strong> 20 ft., climb 20 ft.</p>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>2 (-4)</td>
<td>14 (+2)</td>
<td>8 (-1)</td>
<td>1 (-5)</td>
<td>10 (+0)</td>
<td>2 (-4)</td>
</tr>
</tbody>
</table>
<p><strong>Skills</strong> Stealth +4</p>
<p><strong>Senses</strong> darkvision 30 ft., passive Perception 10</p>
<p><strong>Languages</strong> -</p>
<p><strong>Challenge</strong> 0 (10 XP)</p>
<p><strong><em>Spider Climb</em></strong>. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</p>
<p><strong><em>Web Sense</em></strong>. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.</p>
<p><strong><em>Web Walker</em></strong>. The spider ignores movement restrictions caused by webbing.</p>
<h6>Actions</h6>
<p><strong><em>Bite</em></strong>. <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one creature. <em>Hit:</em> 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.</p>
<h2>Swarm of Bats</h2>
<p><em>Medium swarm of Tiny beasts, unaligned</em></p>
<p><strong>Armor Class</strong> 12</p>
<p><strong>Hit Points</strong> 22 (5d8)</p>
<p><strong>Speed</strong> 0 ft., fly 30 ft.</p>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>5 (-3)</td>
<td>15 (+2)</td>
<td>10 (+0)</td>
<td>2 (-4)</td>
<td>12 (+1)</td>
<td>4 (-3)</td>
</tr>
</tbody>
</table>
<p><strong>Damage Resistances</strong> bludgeoning, piercing, slashing</p>
<p><strong>Condition Immunities</strong> charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned</p>
<p><strong>Senses</strong> blindsight 60 ft., passive Perception 11</p>
<p><strong>Languages</strong> -</p>
<p><strong>Challenge</strong> 1/4 (50 XP)</p>
<p><strong><em>Echolocation</em></strong>. The swarm can't use its blindsight while deafened.</p>
<p><strong><em>Keen Hearing</em></strong>. The swarm has advantage on Wisdom (Perception) checks that rely on hearing.</p>
<p><strong><em>Swarm</em></strong>. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.</p>
<h6>Actions</h6>
<p><strong><em>Bites</em></strong>. <em>Melee Weapon Attack:</em> +4 to hit, reach 0 ft., one creature in the swarm's space. <em>Hit:</em> 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.</p>
<h2>Swarm of Insects</h2>
<p><em>Medium swarm of Tiny beasts, unaligned</em></p>
<p><strong>Armor Class</strong> 12 (natural armor)</p>
<p><strong>Hit Points</strong> 22 (5d8)</p>
<p><strong>Speed</strong> 20 ft., climb 20 ft.</p>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>3 (-4)</td>
<td>13 (+1)</td>
<td>10 (+0)</td>
<td>1 (-5)</td>
<td>7 (-2)</td>
<td>1 (-5)</td>
</tr>
</tbody>
</table>
<p><strong>Damage Resistances</strong> bludgeoning, piercing, slashing</p>
<p><strong>Condition Immunities</strong> charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned</p>
<p><strong>Senses</strong> blindsight 10 ft., passive Perception 8</p>
<p><strong>Languages</strong> -</p>
<p><strong>Challenge</strong> 1/2 (100 XP)</p>
<p><strong><em>Swarm</em></strong>. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.</p>
<h6>Actions</h6>
<p><strong><em>Bites</em></strong>. <em>Melee Weapon Attack:</em> +3 to hit, reach 0 ft., one target in the swarm's space. <em>Hit:</em> 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.</p>
<blockquote>
<p><strong>Variant: Insect Swarms</strong></p>
<p>Different kinds of insects can gather in swarms, and each swarm has the special characteristics described below.</p>
<p><strong>Swarm of Beetles</strong>. A swarm of beetles gains a burrowing speed of 5 feet.</p>
<p><strong>Swarm of Centipedes</strong>. A creature reduced to 0 hit points by a swarm of centipedes is stable but poisoned for 1 hour, even after regaining hit points, and paralyzed while poisoned in this way.</p>
<p><strong>Swarm of Spiders</strong>. A swarm of spiders has the following additional traits.</p>
<p>Spider Climb. The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</p>
<p>Web Sense. While in contact with a web, the swarm knows the exact location of any other creature in contact with the same web.</p>
<p>Web Walker. The swarm ignores movement restrictions caused by webbing.</p>
<p><strong>Swarm of Wasps</strong>. A swarm of wasps has a walking speed of 5 feet, a flying speed of 30 feet, and no climbing speed.</p>
</blockquote>
<h2>Swarm of Poisonous Snakes</h2>
<p><em>Medium swarm of Tiny beasts, unaligned</em></p>
<p><strong>Armor Class</strong> 14</p>
<p><strong>Hit Points</strong> 36 (8d8)</p>
<p><strong>Speed</strong> 30 ft., swim 30 ft.</p>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>8 (-1)</td>
<td>18 (+4)</td>
<td>11 (+0)</td>
<td>1 (-5)</td>
<td>10 (+0)</td>
<td>3 (-4)</td>
</tr>
</tbody>
</table>
<p><strong>Damage Resistances</strong> bludgeoning, piercing, slashing</p>
<p><strong>Condition Immunities</strong> charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned</p>
<p><strong>Senses</strong> blindsight 10 ft., passive Perception 10</p>
<p><strong>Languages</strong> -</p>
<p><strong>Challenge</strong> 2 (450 XP)</p>
<p><strong><em>Swarm</em></strong>. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points.</p>
<h6>Actions</h6>
<p><strong><em>Bites</em></strong>. <em>Melee Weapon Attack:</em> +6 to hit, reach 0 ft., one creature in the swarm's space. <em>Hit:</em> 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.</p>
<h2>Swarm of Quippers</h2>
<p><em>Medium swarm of Tiny beasts, unaligned</em></p>
<p><strong>Armor Class</strong> 13</p>
<p><strong>Hit Points</strong> 28 (8d8-8)</p>
<p><strong>Speed</strong> 0 ft., swim 40 ft.</p>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>13 (+1)</td>
<td>16 (+3)</td>
<td>9 (-1)</td>
<td>1 (-5)</td>
<td>7 (-2)</td>
<td>2 (-4)</td>
</tr>
</tbody>
</table>
<p><strong>Damage Resistances</strong> bludgeoning, piercing, slashing</p>
<p><strong>Condition Immunities</strong> charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned</p>
<p><strong>Senses</strong> darkvision 60 ft., passive Perception 8</p>
<p><strong>Languages</strong> -</p>
<p><strong>Challenge</strong> 1 (200 XP)</p>
<p><strong><em>Blood Frenzy</em></strong>. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.</p>
<p><strong><em>Swarm</em></strong>. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.</p>
<p><strong><em>Water Breathing</em></strong>. The swarm can breathe only underwater.</p>
<h6>Actions</h6>
<p><strong><em>Bites</em></strong>. <em>Melee Weapon Attack:</em> +5 to hit, reach 0 ft., one creature in the swarm's space. <em>Hit:</em> 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.</p>
<h2>Swarm of Rats</h2>
<p><em>Medium swarm of Tiny beasts, unaligned</em></p>
<p><strong>Armor Class</strong> 10</p>
<p><strong>Hit Points</strong> 24 (7d8-7)</p>
<p><strong>Speed</strong> 30 ft.</p>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>9 (-1)</td>
<td>11 (+0)</td>
<td>9 (-1)</td>
<td>2 (-4)</td>
<td>10 (+0)</td>
<td>3 (-4)</td>
</tr>
</tbody>
</table>
<p><strong>Damage Resistances</strong> bludgeoning, piercing, slashing</p>
<p><strong>Condition Immunities</strong> charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned</p>
<p><strong>Senses</strong> darkvision 30 ft., passive Perception 10</p>
<p><strong>Languages</strong> -</p>
<p><strong>Challenge</strong> 1/4 (50 XP)</p>
<p><strong><em>Keen Smell</em></strong>. The swarm has advantage on Wisdom (Perception) checks that rely on smell.</p>
<p><strong><em>Swarm</em></strong>. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.</p>
<h6>Actions</h6>
<p><strong><em>Bites</em></strong>. <em>Melee Weapon Attack:</em> +2 to hit, reach 0 ft., one target in the swarm's space. <em>Hit:</em> 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.</p>
<h2>Swarm of Ravens</h2>
<p><em>Medium swarm of Tiny beasts, unaligned</em></p>
<p><strong>Armor Class</strong> 12</p>
<p><strong>Hit Points</strong> 24 (7d8-7)</p>
<p><strong>Speed</strong> 10 ft., fly 50 ft.</p>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>6 (-2)</td>
<td>14 (+2)</td>
<td>8 (-1)</td>
<td>3 (-4)</td>
<td>12 (+1)</td>
<td>6 (-2)</td>
</tr>
</tbody>
</table>
<p><strong>Skills</strong> Perception +5</p>
<p><strong>Damage Resistances</strong> bludgeoning, piercing, slashing</p>
<p><strong>Condition Immunities</strong> charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned</p>
<p><strong>Senses</strong> passive Perception 15</p>
<p><strong>Languages</strong> -</p>
<p><strong>Challenge</strong> 1/4 (50 XP)</p>
<p><strong><em>Swarm</em></strong>. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.</p>
<h6>Actions</h6>
<p><strong><em>Beaks</em></strong>. <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target in the swarm's space. <em>Hit:</em> 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.</p>
<h2>Tiger</h2>
<p><em>Large beast, unaligned</em></p>
<p><strong>Armor Class</strong> 12</p>
<p><strong>Hit Points</strong> 37 (5d10+10)</p>
<p><strong>Speed</strong> 40 ft.</p>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>17 (+3)</td>
<td>15 (+2)</td>
<td>14 (+2)</td>
<td>3 (-4)</td>
<td>12 (+1)</td>
<td>8 (-1)</td>
</tr>
</tbody>
</table>
<p><strong>Skills</strong> Perception +3, Stealth +6</p>
<p><strong>Senses</strong> darkvision 60 ft., passive Perception 13</p>
<p><strong>Languages</strong> -</p>
<p><strong>Challenge</strong> 1 (200 XP)</p>
<p><strong><em>Keen Smell</em></strong>. The tiger has advantage on Wisdom (Perception) checks that rely on smell.</p>
<p><strong><em>Pounce</em></strong>. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.</p>
<h6>Actions</h6>
<p><strong><em>Bite</em></strong>. <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 8 (1d10+3) piercing damage.</p>
<p><strong><em>Claw</em></strong>. <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 7 (1d8+3) slashing damage.</p>
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