172 lines
7.3 KiB
HTML
172 lines
7.3 KiB
HTML
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<title>Conditions</title>
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</head>
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<body>
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<p><a href="../../../md/5.1 SRD (D&D 2014)/Gamemastering/Conditions.md">Markdown</a></p>
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<h1>Conditions</h1>
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<p>Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous.</p>
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<p>A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.</p>
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<p>If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't.</p>
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<p>The following definitions specify what happens to a creature while it is subjected to a condition.</p>
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<h2>Blinded</h2>
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<ul>
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<li>A blinded creature can't see and automatically fails any ability check that requires sight.</li>
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<li>Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.</li>
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</ul>
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<h2>Charmed</h2>
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<ul>
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<li>A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.</li>
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<li>The charmer has advantage on any ability check to interact socially with the creature.</li>
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</ul>
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<h2>Deafened</h2>
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<ul>
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<li>A deafened creature can't hear and automatically fails any ability check that requires hearing.</li>
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</ul>
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<h2>Exhaustion</h2>
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<p>Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect's description.</p>
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<p><strong>Table- Exhaustion Effects</strong></p>
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<table>
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<thead>
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<tr>
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<th>Level</th>
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<th>Effect</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>1</td>
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<td>Disadvantage on ability checks</td>
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</tr>
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<tr>
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<td>2</td>
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<td>Speed halved</td>
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</tr>
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<tr>
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<td>3</td>
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<td>Disadvantage on attack rolls and saving throws</td>
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</tr>
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<tr>
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<td>4</td>
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<td>Hit point maximum halved</td>
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</tr>
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<tr>
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<td>5</td>
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<td>Speed reduced to 0</td>
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</tr>
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<tr>
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<td>6</td>
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<td>Death</td>
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</tr>
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<tr>
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<td></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<p>If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect's description.</p>
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<p>A creature suffers the effect of its current level of exhaustion as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks.</p>
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<p>An effect that removes exhaustion reduces its level as specified in the effect's description, with all exhaustion effects ending if a creature's exhaustion level is reduced below 1.</p>
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<p>Finishing a long rest reduces a creature's exhaustion level by 1, provided that the creature has also ingested some food and drink. Also, being raised from the dead reduces a creature's exhaustion level by 1.</p>
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<h2>Frightened</h2>
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<ul>
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<li>A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.</li>
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<li>The creature can't willingly move closer to the source of its fear.</li>
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</ul>
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<h2>Grappled</h2>
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<ul>
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<li>A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.</li>
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<li>The condition ends if the grappler is incapacitated (see the condition).</li>
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<li>The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the <em>thunder-wave</em> spell.</li>
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</ul>
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<h2>Incapacitated</h2>
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<ul>
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<li>An incapacitated creature can't take actions or reactions.</li>
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</ul>
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<h2>Invisible</h2>
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<ul>
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<li>
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<p>An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves.</p>
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</li>
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<li>
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<p>Attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage.</p>
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</li>
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</ul>
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<h2>Paralyzed</h2>
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<ul>
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<li>A paralyzed creature is incapacitated (see the condition) and can't move or speak.</li>
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<li>The creature automatically fails Strength and Dexterity saving throws.</li>
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<li>Attack rolls against the creature have advantage.</li>
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<li>Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.</li>
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</ul>
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<h2>Petrified</h2>
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<ul>
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<li>A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.</li>
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<li>The creature is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings.</li>
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<li>Attack rolls against the creature have advantage.</li>
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<li>The creature automatically fails Strength and Dexterity saving throws.</li>
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<li>The creature has resistance to all damage.</li>
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<li>The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.</li>
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</ul>
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<h2>Poisoned</h2>
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<ul>
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<li>A poisoned creature has disadvantage on attack rolls and ability checks.</li>
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</ul>
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<h2>Prone</h2>
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<ul>
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<li>A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition.</li>
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<li>The creature has disadvantage on attack rolls.</li>
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<li>An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.</li>
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</ul>
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<h2>Restrained</h2>
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<ul>
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<li>A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.</li>
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<li>Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.</li>
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<li>The creature has disadvantage on Dexterity saving throws.</li>
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</ul>
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<h2>Stunned</h2>
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<ul>
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<li>A stunned creature is incapacitated (see the condition), can't move, and can speak only falteringly.</li>
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<li>The creature automatically fails Strength and Dexterity saving throws.</li>
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<li>Attack rolls against the creature have advantage.</li>
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</ul>
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<h2>Unconscious</h2>
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<ul>
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<li>An unconscious creature is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings</li>
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<li>The creature drops whatever it's holding and falls prone.</li>
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<li>The creature automatically fails Strength and Dexterity saving throws.</li>
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<li>Attack rolls against the creature have advantage.</li>
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<li>Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.</li>
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</ul>
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</body>
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