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5ead/monsters/md/tome_of_beasts_3/snatch-bat.md
2025-06-07 07:58:30 -05:00

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# Snatch Bat
*Medium* *Aberration* *chaotic neutral*
- **Armor Class:** 16 (natural armor)
- **Hit Points:** 97 (15d8+30)
- **Speed:** walk 20 ft. fly 40 ft.
- **Challenge Rating:** 5 (1,800 XP)
- **Source:** Tome of Beasts 3, page 349
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 20 (+5) | 14 (+2) | 6 (-2) | 12 (+1) | 5 (-3) |
- **Skills:** perception +1
- **Damage Resistances:** force, psychic
- **Condition Immunities:** blinded, charmed, exhaustion
- **Senses:** blindsight 60' (blind beyond), passive Perception 14
- **Languages:** understands Deep Speech and Umbral but can't speak
### Special Abilities
- **Flyby:** Doesn't provoke opportunity attacks when it flies out of an enemy's reach.
- **Treasure Sense:** Can pinpoint by scent the location of precious metals gemstones and jewelry within 60' of it and can sense the general direction of such objects within 1 mile of it.
### Actions
- **Multiattack:** Three Claw attacks or two Claw attacks and one Pilfering Bite attack.
- **Claw:** Melee Weapon Attack: +8 to hit 5.' one target 12 (2d6+5) slashing damage.
- **Pilfering Bite:** Melee Weapon Attack: +8 to hit, 10 ft., one target, 10 (2d4+5) piercing damage. Instead of dealing damage the snatch bat can steal one item the target is wearing or carrying provided the item weighs no more than 10 pounds isn't a weapon and isn't wrapped around or firmly attached to the target. Ex: snatch bat could steal a hat or belt pouch but not a creature's shirt or armor. Bat holds stolen item in its long neck-arm and must regurgitate that item (no action required) before it can make another Pilfering Bite.