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5ead/monsters/md/tome_of_beasts_3/npc-infested-duelist.md
2025-06-07 07:58:30 -05:00

1.9 KiB

Npc: Infested Duelist

Medium Humanoid chaotic neutral

  • Armor Class: 18 (natural armor)
  • Hit Points: 144 (32d8)
  • Speed: walk 40 ft. climb 30 ft.
  • Challenge Rating: 9 (5,000 XP)
  • Source: Tome of Beasts 3, page 409
STR DEX CON INT WIS CHA
11 (+0) 20 (+5) 10 (+0) 10 (+0) 16 (+3) 15 (+2)
  • Saving Throws: Con +4, Wis +7, Cha +6
  • Skills: perception +3
  • Damage Immunities: poison
  • Damage Resistances: acid
  • Condition Immunities: exhaustion, restrained, poisoned
  • Senses: passive Perception 13
  • Languages: any one language (usually Common)

Special Abilities

  • Evasion: If subject to effect that allows Dex save for half damage takes no damage on success and only half if it fails.
  • Parasite Sense: Advantage on attacks vs. poisoned creatures.
  • Plant-Powered Mobility: Opportunity attacks made vs. duelist have disadvantage. If the duelist is prone at the start of its turn it can immediately stand with o costing movement.

Actions

  • Multiattack: One Slam attack and two Shortsword attacks or it makes two Thorn Shot attacks.
  • Shortsword: Melee Weapon Attack: +10 to hit, 5 ft., one target, 9 (1d6+6) piercing damage.
  • Slam: Melee Weapon Attack: +10 to hit, 5 ft., one target, 15 (2d8+6) bludgeoning damage and target: DC 15 Con save. On failure target takes 14 (4d6) poison and is poisoned 1 min. On success target takes half damage and isn't poisoned. Poisoned target can re-save at end of each of its turns success ends effect on itself.
  • Thorn Shot: Melee Weapon Attack: +10 to hit 30/120' one target 10 (2d4+5) piercing damage + 7 (2d6) poison.

Reactions

  • Spore Cloud: When it takes damage from a ranged attack emits a burst of thick yellow spores that surround infested duelist and heavily obscure area within 5 ft. of it. Spores dissipate at start of duelist's next turn.