32 lines
1.4 KiB
Markdown
32 lines
1.4 KiB
Markdown
# Npc: Atavist
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*Medium* *Humanoid* *lawful evil*
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- **Armor Class:** 16 (natural armor)
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- **Hit Points:** 75 (10d8+30)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 4 (1,100 XP)
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- **Source:** Tome of Beasts 3, page 404
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 18 (+4) | 14 (+2) | 17 (+3) | 13 (+1) | 7 (-2) | 9 (-1) |
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- **Saving Throws**: Wis +0
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- **Skills:** perception +-2
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- **Damage Resistances:** necrotic, poison
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- **Senses:** passive Perception 8
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- **Languages:** any two languages
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### Special Abilities
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- **Malleable Physiology:** At the start of its turn the atavist gains one of the following benefits until it ends the effect (no action required) or the start of its next turn:Darkvision out to a range of 30 feet.A climbing flying or swimming speed of 30 feet.Advantage on Wis (Perception) checks that rely on hearing or smell.Bony spikes sprout along its skin and a creature that touches the atavist or hits it with melee attack while within 5 ft. of it takes 4 (1d8) piercing damage.
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### Actions
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- **Multiattack:** Two Keratin Blade or Bone Shard attacks. If both attacks hit one target the target takes an extra 7 (2d6) piercing damage as bits of bone dig deeper into the target.
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- **Keratin Blade:** Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) slashing damage.
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- **Bone Shard:** Ranged Weapon Attack: +4 to hit 30/120' one target 7 (2d4+2) piercing damage.
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