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5ead/monsters/md/tome_of_beasts_3/khamaseen.md
2025-06-07 07:58:30 -05:00

1.7 KiB

Khamaseen

Tiny Elemental neutral

  • Armor Class: 13 (natural armor)
  • Hit Points: 27 (6d4+12)
  • Speed: walk 0 ft. fly 30 ft.
  • Challenge Rating: 1 (200 XP)
  • Source: Tome of Beasts 3, page 250
STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 15 (+2) 5 (-3) 10 (+0) 5 (-3)
  • Skills: perception +0
  • Damage Immunities: poison
  • Damage Resistances: nonmagic B/P/S attacks
  • Condition Immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
  • Senses: darkvision 60', passive Perception 10
  • Languages: Auran, Terran

Special Abilities

  • Elemental Nature: Doesn't require air food drink or sleep.
  • Stinging Dust: Is surrounded by a cloud of swirling dust and small stones. A creature that starts its turn within 5 ft. of the khamaseen must make DC 12 Con save or have disadvantage on attack rolls until the start of its next turn. On a successful save the creature is immune to the khamaseen's Stinging Dust for the next 24 hrs.

Actions

  • Slam: Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) bludgeoning damage + 5 (2d4) lightning.
  • Choking Cloud (Recharge 6): Surrounds itself with large cloud of dust and debris. Each creature within 10 ft. of the khamaseen must make DC 12 Con save or be incapacitated for 1 min. While incapacitated the creature is unable to breathe and coughs uncontrollably. An incapacitated creature can re-save at end of each of its turns success ends effect on itself.

Reactions

  • Shock: If a creature wearing metal armor or wielding a metal weapon or shield moves within 5 ft. of khamaseen it takes 5 (2d4) lightning (DC 12 Dex negates).