# Khamaseen *Tiny* *Elemental* *neutral* - **Armor Class:** 13 (natural armor) - **Hit Points:** 27 (6d4+12) - **Speed:** walk 0 ft. fly 30 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** Tome of Beasts 3, page 250 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 14 (+2) | 15 (+2) | 5 (-3) | 10 (+0) | 5 (-3) | - **Skills:** perception +0 - **Damage Immunities:** poison - **Damage Resistances:** nonmagic B/P/S attacks - **Condition Immunities:** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious - **Senses:** darkvision 60', passive Perception 10 - **Languages:** Auran, Terran ### Special Abilities - **Elemental Nature:** Doesn't require air food drink or sleep. - **Stinging Dust:** Is surrounded by a cloud of swirling dust and small stones. A creature that starts its turn within 5 ft. of the khamaseen must make DC 12 Con save or have disadvantage on attack rolls until the start of its next turn. On a successful save the creature is immune to the khamaseen's Stinging Dust for the next 24 hrs. ### Actions - **Slam:** Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) bludgeoning damage + 5 (2d4) lightning. - **Choking Cloud (Recharge 6):** Surrounds itself with large cloud of dust and debris. Each creature within 10 ft. of the khamaseen must make DC 12 Con save or be incapacitated for 1 min. While incapacitated the creature is unable to breathe and coughs uncontrollably. An incapacitated creature can re-save at end of each of its turns success ends effect on itself. ### Reactions - **Shock:** If a creature wearing metal armor or wielding a metal weapon or shield moves within 5 ft. of khamaseen it takes 5 (2d4) lightning (DC 12 Dex negates).