44 lines
1.9 KiB
Markdown
44 lines
1.9 KiB
Markdown
# Incandescent One
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*Medium* *Celestial* *chaotic good*
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- **Armor Class:** 16 (natural)
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- **Hit Points:** 144 (17d8+68)
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- **Speed:** walk 30 ft. fly 60 ft. swim 60 ft.
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- **Challenge Rating:** 9 (5,000 XP)
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- **Source:** Tome of Beasts 3, page 244
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 18 (+4) | 18 (+4) | 11 (+0) | 17 (+3) | 18 (+4) |
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- **Saving Throws**: Con +8, Wis +7, Cha +8
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- **Skills:** perception +3
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- **Damage Immunities:** poison
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- **Damage Resistances:** cold, radiant; nonmagic B/P/S attacks
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- **Condition Immunities:** charmed, exhaustion, frightened, grappled, poisoned, prone, restrained
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- **Senses:** truesight 120', passive Perception 17
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- **Languages:** all, telepathy 120'
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### Special Abilities
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- **Aqueous Form:** Can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 foot wide with o squeezing.
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- **Amphibious:** Can breathe air and water.
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- **Flyby:** Doesn't provoke opportunity attacks when it flies out of an enemy's reach.
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- **Immortal Nature:** Doesn't require food drink or sleep
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- **Luminous:** Sheds dim light in a 5 ft. radius.
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- **Magic Resistance:** Advantage: spell/magic effect saves.
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- **Magic Weapons:** Weapon attacks are magical.
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### Actions
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- **Multiattack:** Two Slam attacks or three Astral Bolt attacks.
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- **Slam:** Melee Weapon Attack: +8 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage + 18 (4d8) cold.
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- **Astral Bolt:** Ranged Spell Attack: +8 to hit, 120 ft., one target, 18 (4d6+4) radiant and the next attack roll made vs. the target before the end of the incandescent one's next turn has advantage.
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### Bonus Actions
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- **Celestial Inspiration:** Inspires one creature it can see within 60' of it. Whenever target makes attack roll or save before start of incandescent one's next turn target can roll a d4 and add number rolled to the attack roll or save.
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